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Much of 21st century filmmaking and game design requires creating worlds from the ground up. We provide you with the key visuals and detailed descriptions to create integrated biospheres and CG environments.

Digital Marshland by Digital Blasphemy

Microscopic and macroscopic detail is essential when creating a world. How does an integrative system function. What are the mechanics and component parts of a living biosphere or "landscape" which can be translated into highly sensorial immersive environments for games and films. What are the key elements needed to create the simulation?

We focus on both the large picture and minute detail. What does the moon look like rising over a mid- winter sky in Antarctica? How does water flow and plants grow in the Southern Hemisphere?

We work closely with Effects Supervisors and CG artists to bring together the elements which will compose the world of our client's vision.

 

 

Orchid
A luscious simulated orchid (above).
Created by DigitalBlasphemey.com

Wasp Mimic Orchid

Wasp Mimic Orchid

This orchid, which as an adaptive measure mimics a wasp, is of the Division Angiosperm (Flowering Plant), Angiosperms were thought to have first developed on Planet Earth 150-300 million years ago. There are 18,000 known species of orchids.

Ferns

Microlepsa Strigosa Fern

The ferns are an ancient lineage of plants, dating back to at least the 400 million years ago. They include three living groups -- Marattiales, Ophioglossales, and Leptosporangiate ferns. This specific fern is (Microlepia strigosa)

Large Magellanic Cloud

Southern Hemisphere
Galazy Cluster

The second closest
galaxy to Earth, Large Magellanic Cloud a galaxy about 180,000 light-years away from earth-visible from Earth's southern hemisphere. Credit: NASA and Don Pettit.