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Knowledge
Object Architecture proof of concept: Mandagascar.
Several
friends in our group were discussing ways to use media technology
to improve education - making learning a process of guided discovery,
rewarding a student's curiosity with the freedom to learn. We felt
that by uniting live digital media types from all over the net around
common organizing principles of learning, geospatial and knowledge
navigation, and employing the "multimedia rosetta stone"
nature of Apple's Quicktime media container, each student or teacher
could customize their own dynamic knowledge adventure around any
topic, language, grade level, etc. on-the-fly using 3D web interfaces.
The "Knowledge Object" idea was born. Manda Jost,
a Harvard PhD student returned from Madagascar with hours of DV
footage and edited it into bite-sized lessons made accessible from
a 3D flyover of Madagascar created by Cody Harrington, who also
storyboarded the demo tape.
Reel
Available
Knowledge
Object Inspiration: Bill Hanson, Apple
Animation
Director, Art Director, Videographer, Compositor, Editor:
Cody Harrington, Black Coyote
Architecture/Interface/Nav
Concept: Brooks Cole
Moonbase and Torus Animation:
Jon Bell
Videography/Editing: Manda Jost
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How
to Make Learning More Fun than Video Games and More Effective than
Traditional Teaching Methods?
Our team lays out one future
of dynamic learning technology which combines the 3D navigability
of a flight simulator, the flexibility of online media sources, and
the richness of DVD video in one tight and compelling form factor.
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